Experiments

Gideros, visual prototypes, Lua, and creative explorations.

Experiments

Small experiments from the creative and technical side of Liasoft.

These projects preserve ideas around procedural generation, gradient-based interfaces, and randomness for game mechanics. They are not full games, but they are part of the same creative trail: testing, learning, building, and keeping playful ideas alive.

Procedural
Caves

A procedural generation experiment for creating cave-like terrain and level shapes for games.


OPEN

Gradient
Graphics

Procedural gradient meshes for Gideros, written in Lua for visual interfaces and game effects.

OPEN

Lua Game
Scripting

Lua statistics and scripting utilities useful for random events, simulations, and game mechanics.

OPEN

Publishing note

Future entries can include video-only experiments, regenerated safe web builds, and screenshots from older prototypes.

RECENT NEWS

Gradient is a small library which offers a clean, minimalistic but powerful API for gradients on mesh canvas when you use it on Gideros Mobile. This script take colors from uiGradients like inspiration.

More information about before here.

PLAY, WATCH & REMEMBER