Gideros, visual prototypes, Lua, and creative explorations.
Small experiments from the creative and technical side of Liasoft.
These projects preserve ideas around procedural generation, gradient-based interfaces, and randomness for game mechanics. They are not full games, but they are part of the same creative trail: testing, learning, building, and keeping playful ideas alive.
A procedural generation experiment for creating
cave-like terrain and level shapes for games.
Procedural gradient meshes for Gideros, written
in Lua for visual interfaces and game effects.
Lua statistics and scripting utilities useful for
random events, simulations, and game mechanics.